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Queen Seondeok adds to the science advantage with her Hwarang unique ability, adding more of those little blue icons and also a culture bonus to cities with an established governor. The prospect of Emergencies triggered by wars or religious expansions is also intriguing, as is the possibility that Alliances will be worth something with proper Shared Goals. We're still hoping for essentially smarter AI though.Ĭivilization VI: Rise and Fall - Does anyone smell trouble? However, it's only a concern, as there are other changes to the game including Dark Ages, Golden Ages and Heroic Ages and a new City Loyalty mechanic, as detailed And that doesn't make for an interesting mid or late game. Such a bonus to Korea could see you establish an unassailable lead very early on. We do have a concern here already - science is often the default victory goal of many less experienced players, and a lot of experienced ones too. Sid Meierâs Civilization VI: Rise and Fall
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The Seowon must be built on a hill and if you're lucky enough to have some adjacent mines - which gain a science bonus from the Seowon - then you're looking at some pretty powerful science output in the first part of a game playing as Korea. (my second war i declared an Korea so i could get peace without fully killing Ming)ģrd war i took Mandate and there huge dev coast (you need to accept 2 chineese cultures to hold the Mandate without Disasters)Ĥth-9th wars due to my tributarys going to war many nations have been released and claims to me by the AI.The newly announced Korean Civ has the Seowon as its unique district, replacing the Campus. Once you get him to merc up he will never recover the manpower, With mil ideas and equal tech you should be able to to feild 70-80k troops for a second war that if kept close will snipe down forts as push to the capital.(LOVE BARRAGE) 40 Mandate is +10% shock dmg taken so stacks crumble. WS from battles should get you white peace or war reps
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Staying on your islands an letting them seige what little land you have in Korea will force them to come over via boat with leaderless armys and tiny stacks and they take huge attrition waiting on the coast. Clearing up whats left of Ming in my current run, Its taken Many wars to break them even after i claimed the mandate (building the mandate is tough as Japan due to lack of tributarys compared to MIng.ġ) War when tehy have low mandate - they drop to 40 when they take a reform - if reforms are all finished its gonna be harder.Ģ) First war - Dont take anything you just want to kill the manpower an get a short truce so you can rebuild
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